PM3.6 - R.O.B - Action - ShieldBreak (Common) 0x56
Entry Script
- CreateInterrupt { interrupt_id: None, action: ShieldBreakBound (Common), requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: ShieldBreakBound (Common), requirement: (OnGround) }
- FloatVariableSet { variable: LongtermAccessFloat(ShieldCharge), value: InternalConstantInt (0xca7) }
- BoolVariableSetTrue { variable: RandomAccessBool (0x4) }
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- ChangeSubactionRestartFrame(DamageFlyN)
- SoundEffect1(98)
Exit Script